ToS heads are not 3D model, but only textured planes, which changes according to angle of view. Let's look at long hairstyle ingam...

About heads and hair in Tree of Savior

3:40 AM slee 1 Comments

RagnaToS - About heads and hair in Tree of Savior

ToS heads are not 3D model, but only textured planes, which changes according to angle of view.

Let's look at long hairstyle ingame render:
RagnaToS - About heads and hair in Tree of Savior
Looks like 3D head on body.

But actually it's just layers of planes:
RagnaToS - About heads and hair in Tree of Savior

This is a good solution, given that gamer sees the character only from 8 angles
⇖ ⇑ 
⇐ ◘ 
⇙ ⇓ 
Just like RO right?

But main problem for RO is long hairstyle. Because RO renders head over body.

ToS render:
RagnaToS - About heads and hair in Tree of Savior

RO problem:
RagnaToS - About heads and hair in Tree of Savior

For now I have no solution. And I'll try to import short hairstyle yet.

1 comment:

  1. Hi, is interesting,
    but in ro no expression is used with the hands that can cover the hair, perhaps in some attack they cross, but the head can be placed apart

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