Ranger demo

Byslee

Ranger demo

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30 frames per movement. True ToS frame rate.

Disclaimer: I didn't care about optimizing, performance and possible lug, all at the maximum. In total, for running in all 8 direct...

Byslee

30 frames per movement. True ToS frame rate.

Disclaimer: I didn't care about optimizing, performance and possible lug, all at the maximum. In total, for running in all 8 directions: 240 frames, 150 sprites. And I was wrong about files size. It's about 1.6 MB now. Head still as headgear. Original...Read More

Framerate and file size

Any sprite-based game requires careful balancing between quality and performance. Let's think about framerate. It's very low in ...

Byslee

Framerate and file size

Any sprite-based game requires careful balancing between quality and performance. Let's think about framerate. It's very low in Ragnarok Online, max 8 frames per one movement of character in one direction. What if I'll greatly increase the frames? I want to calculate what...Read More

Act Editor and Anchors

Act Editor is really awesome tool for RO sprites editing. And the Anchor Points makes working process so much easier. For example I picke...

Byslee

Act Editor and Anchors

Act Editor is really awesome tool for RO sprites editing. And the Anchor Points makes working process so much easier. For example I picked this sprite: Which consists of three sprites: Accessory, Head and Body Let's look how Anchors works: Accessory snaps to Head...Read More

About heads in Ragnarok Online

Almost all visual changes with character in RO are manifested on heads. You can see thousand headgears which appears when you equip it...

Byslee

About heads in Ragnarok Online

Almost all visual changes with character in RO are manifested on heads. You can see thousand headgears which appears when you equip it. It's therefore important to save the size of head sprite. This will avoid tons of work with head accessories. So let's...Read More

About heads and hair in Tree of Savior

ToS heads are not 3D model, but only textured planes, which changes according to angle of view. Let's look at long hairstyle ingam...

Byslee

About heads and hair in Tree of Savior

ToS heads are not 3D model, but only textured planes, which changes according to angle of view. Let's look at long hairstyle ingame render: Looks like 3D head on body. But actually it's just layers of planes: This is a good solution, given...Read More

Hello

(copied from rAthena forum) Hello, guys! Today I want to share with you my project. I called it RagnaTos. I really love 2002 RO, and...

Byslee

Hello

(copied from rAthena forum) Hello, guys! Today I want to share with you my project. I called it RagnaTos. I really love 2002 RO, and for me there is no alternative to this game. RO2 GotW, RO2 LoTs was a failure. The most...Read More